Khally is HR and Facilities Manager at Payload Studios, makers of the award winning TerraTech and organisers of the Tentacle Zone (events and workspace). After graduating Warwick University she has spent a decade working in the creative industry for a variety of companies, from AAAs to indies. Khally is an advocate for a more inclusive and diverse games industry and is passionately educating herself and others about the subject. In 2019 Khally launched Payload Studio’s diversity initiative with an aim to support and increase diversity and inclusion within the studio and the wider games community. As part of Payload’s initiative Khally manages and hosts the Game On series of events. These take place monthly at Payload Studios and aim to accelerate change within the industry by providing free evening talks and panels that are focused on topics related to inclusion and diversity. Over the last year the events have attracted hundreds of guests.
Driving Diversity will discuss the business case for building diverse and inclusive studios and demonstrate why this is integral to the future success of the games industry. Khally will discuss some of the key challenges of catalysing change and provide actionable steps for what we can all do, as companies and individuals, to promote and support D&I within our workplaces and the wider industry. Using case studies, the talk will aim to inspire attendees to make changes within their own organisations.
Book your conference pass now with a 30% discount - you can save as much as £355!
Offer ends 29 July.Find out more
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more