John is a Senior Gameplay Programmer at Jagex working on RuneScape, the iconic MMORPG now in its 19th year as a living game. His role enables him to be designer, gameplay scripter and game engine developer, and in some cases perform all three simultaneously. John was responsible for developing RuneScape combat system and developing systems in the in-house game engine, such as supporting a bespoke scripting language and writing ELO and matchmaking systems.
At Jagex, developers are encouraged to have a regular open dialogue with our players. Players are a core part of the design and decision-making process‚ as part of our player obsessed approach to living games. They're empowered to have their say in how RuneScape and Old School RuneScape evolve and we involve them from idea generation through to post-release feedback.
This session discusses the learnings we've gained from over 19 years of taking this approach. Why does Jagex put so much importance on our developers talking to our players regularly? How do Jagex's developers get so much value out of a free-talking crowd? What methods do Jagex's developers employ to take this largely subjective and qualitative feedback source and turn it into actionable feedback? Players won't always like what you have to say, and, in some cases, dialogue can get toxic. What methods do Jagex's developers employ to deal with this?
Overall this session aims to offer developers the understanding and the tools needed to decide if this player-focused approach is right for them and apply it.
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It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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