As well as curator and chair of the Develop Conference audio track, John is an Ivor Novello award-nominated composer, game audio specialist and commentator as well as co-founder/host of Game Music Connect plus one half of EDM music artist STRING THEORY (Modularity) signed to Bradley Zero's Rhythm Section International. He’s written music for recent games LOST EMBER and PHOENIX POINT and iconic classics TRANSPORT TYCOON and XCOM/UFO: ENEMY UNKNOWN. He has held a number of senior in-house and outsourced game development management roles and written dozens of articles on music and sound.
Senior Audio Director Lydia Andrew’s extensive career includes overseeing and directing the critically acclaimed and award winning music, sound and dialogue for several key titles in Ubisoft’s renowned ASSASSIN’S CREED series, as well as recently heading up audio production for Immortals: Fenyx Rising. In a unique conversation for Develop, she’ll discuss her approach to consistently envisioning and delivering compelling world-class game audio.
Studio Audio Director, Ben Minto, reflects on 13 years at acclaimed game developer, EA DICE, whose mantelpiece strains under the weight of countless awards trophies for best of breed game audio across a string of hit titles. They’ve even been trusted to add to the hallowed Star Wars canon. We ask him to share key insights to the sustained success he’s enjoyed alongside his pioneering audio colleagues.
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I’ve felt a big passion here at Develop!
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