As well as curator and chair of the Develop Conference audio track, John is an Ivor Novello award-nominated composer, game audio specialist and commentator as well as co-founder/host of Game Music Connect plus one half of EDM music artist STRING THEORY (Modularity) signed to Bradley Zero's Rhythm Section International. He’s written music for recent games LOST EMBER and PHOENIX POINT and iconic classics TRANSPORT TYCOON and XCOM/UFO: ENEMY UNKNOWN. He has held a number of senior in-house and outsourced game development management roles and written dozens of articles on music and sound.
Senior Audio Director Lydia Andrew’s extensive career includes overseeing and directing the critically acclaimed and award winning music, sound and dialogue for several key titles in Ubisoft’s renowned ASSASSIN’S CREED series, as well as recently heading up audio production for Immortals: Fenyx Rising. In a unique conversation for Develop, she’ll discuss her approach to consistently envisioning and delivering compelling world-class game audio.
Studio Audio Director, Ben Minto, reflects on 13 years at acclaimed game developer, EA DICE, whose mantelpiece strains under the weight of countless awards trophies for best of breed game audio across a string of hit titles. They’ve even been trusted to add to the hallowed Star Wars canon. We ask him to share key insights to the sustained success he’s enjoyed alongside his pioneering audio colleagues.
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There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
If you really want to have a good interface with the British game developer community then this is the place to come.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There’s something creative about Brighton, so it’s the perfect place to have the conference.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There are many ways you can be part of Develop:Brighton - including taking a booth in the Expo or choosing one of the many sponsorship opporunities during the event or at the Star Awards.Contact us now!