Jarl is the Director of Engineering for Streamer Technology at Polystream, leading the research and delivery behind Polystream’s unique streaming technology. Prior to joining Polystream in 2016, Jarl lead the Service and Technology organisation at Microsoft’s Lionhead Studios, lead Mobile Technology at Supermassive, and has helped deliver many great and successful games at Electronic Arts, all the way back to working at the fabled Bullfrog Studios, creators of Theme Park World and the Dungeon Keeper series.
In this talk, we will share some insights into how we at Polystream, a deep tech startup, have evolved our thinking around code and coding practices.
Under the pressure of rapidly changing standards, deadlines, and product requirements that we all find ourselves in, code and code clarity is more important than ever.
The games industry has long had a concern about the rapid evolution of languages such as C++ and the perceived lack of pragmatism and applicability to the daily challenges faced by programmers everywhere.
Polystream develops high-performance technology for streaming of games and 3D applications from the cloud and we are faced with the same problems and questions.
For us, pragmatism and reasonability is the core of any technology and code decision and in this talk, we will share some of our thoughts and experiences around how we evolve as programmers and how we adapt to an ever more rapidly changing language environment.
* Detailed technical understanding of language and feature decisions to support a high-performance code base.
* Pros and cons of adopting new language features.
* Suggestions and recommendations on how to get the best out of the sharp edges tools that are C and C++.
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
If you really want to have a good interface with the British game developer community then this is the place to come.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
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