Jarl is the Director of Engineering for Streamer Technology at Polystream, leading the research and delivery behind Polystream’s unique streaming technology. Prior to joining Polystream in 2016, Jarl lead the Service and Technology organisation at Microsoft’s Lionhead Studios, lead Mobile Technology at Supermassive, and has helped deliver many great and successful games at Electronic Arts, all the way back to working at the fabled Bullfrog Studios, creators of Theme Park World and the Dungeon Keeper series.
In this talk, we will share some insights into how we at Polystream, a deep tech startup, have evolved our thinking around code and coding practices.
Under the pressure of rapidly changing standards, deadlines, and product requirements that we all find ourselves in, code and code clarity is more important than ever.
The games industry has long had a concern about the rapid evolution of languages such as C++ and the perceived lack of pragmatism and applicability to the daily challenges faced by programmers everywhere.
Polystream develops high-performance technology for streaming of games and 3D applications from the cloud and we are faced with the same problems and questions.
For us, pragmatism and reasonability is the core of any technology and code decision and in this talk, we will share some of our thoughts and experiences around how we evolve as programmers and how we adapt to an ever more rapidly changing language environment.
* Detailed technical understanding of language and feature decisions to support a high-performance code base.
* Pros and cons of adopting new language features.
* Suggestions and recommendations on how to get the best out of the sharp edges tools that are C and C++.
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Dr Mata Haggis-Burridge
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve felt a big passion here at Develop!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
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Jo Twist, OBE
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Mike Bithell Games
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
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