Dom Robilliard

PlayStation and Pixelopus

Dom Robilliard photo

Dom grew up surrounded by family members in the film and TV business, so entertainment design and story were familiar topics around the dinner table. Dom was always inspired by games though, and he began his gaming career in 2001 at Sega Europe where he worked in QA and Product Development on titles such as RezCrazy Taxi 2 and Shenmue 2. Moving on to the Sony London Studio he specialized in Level and Game Design for the Getaway franchise amongst other titles. In 2008 he moved to America to join LucasArts and Lucasfilm where he worked on several different projects of all shapes and sizes for multiple platforms. Highlights there included making The Secret of Monkey Island re-masters and working with George Lucas for two years as the Director of Star Wars 1313

In 2013 Dom rejoined Sony in their Worldwide Studios America division, where his most important role is to lead the PixelOpus team on their mission to make innovative, story driven games with heart. They shipped their first game, Entwined, in 2014 and the award winning, BAFTA nominated Concrete Genie in 2019. He also supports other teams in the wider PlayStation family with design or creative consultancy.

Dom Robilliard is speaking at the following session/s

KEYNOTE: Twenty Years of Designing Games, Managing Teams and Learning to Make Your Own Luck

Tuesday 3rd November: 17.00 - 17.30

Creative Director at PlayStation and Pixelopus, Dominic Robilliard, sits down in this fireside chat to discuss his 20 year career in the industry.  The discussion will cover his beginnings in QA at SEGA, then starting in design at Sony London Studio, working on such titles as The Getaway Franchise, and 8 Days.  During his time at Lucasfilm/LucasArts he got a taste for full scale AAA but also small team development with the Special Edition re-release of Monkey Island and Lucidity (LucasLabs). If we are lucky, Dom might share his experience of working with George Lucas for two years as the director of Star Wars 1313. 

He’ll talk about how his past influenced his current passion project: PixelOpus and managing a team made of students and recent graduates having their first experience in the game's industry. Mentoring them from their first small project, Entwined and growing them to a more senior team capable of Concrete Genie and beyond. Dom's passion for gameplay driven narrative, managing large and small teams, and breaking into the industry will be an exciting 45 minute session.

Interview by Will Freeman, Freelance Games Journalist

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