I've been working in the game's industry for the last 25 years, having graduated in a largely irrelevant modern history and politics degree. My entire career has been spent in the field of game design. Notable achievements include the five years I spent at Sony, where as Director of the New Concept Group, I led the team that created the design for Until Dawn. From there, I went to work on LittleBigPlanet at Sumo Digital as Design Director. For the last five years I've worked as Creative Director and Head of Design at mobile gaming pioneer, NaturalMotion.
Creating great concepts is difficult. It's an exercise in projection. The game you're designing now, will likely not be released for several years. Your job is to look at the state of things as they are, and predict how the market will evolve and grow. A great game concept foresees the potential of the future, and realises that in a fresh, innovative, but also grounded form. It's not just about what games are doing, you'll need to look at culture more broadly, and judge where interesting intersections between games and entertainment create opportunities for your title. In this talk, Damian will will give insights based on his experience of designing game concepts, leaving you with practical techniques you can use to enhance your design work.
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By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
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Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve felt a big passion here at Develop!
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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