Craig is an experienced Producer in the video games industry and spent half of his career at Lionhead Studios work on a number of Fable games including a digital CCG called Fable Fortune which had yet to be announced when the studio closed in 2016. With Microsoft's blessing, Craig and his team set up a new company called Flaming Fowl Studios (FFS) and acquired the rights to finish the game which was eventually released in 2018. More recently, Flaming Fowl has been working with Asmodee Digital to create a PC version of the critically acclaimed board game Gloomhaven. Moving away from what many would consider to be a digital port of a board game, Flaming Fowl are looking to blur the lines between board games and video games and create something that will appeal to both audiences whilst staying true to the core design or the original game. Flaming Fowl is built on a foundation of respecting quality of life over everything else and operate as a fully distributed team with flexible hours and have 30 team members from all over the world.
Flaming Fowl Studios was founded 4 years ago and has always run as a fully distributed team. With 30 team members and multiple projects running, Craig Oman will share the lessons he and the team have learnt during this time and explain why every company should offer remote working.
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I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
If you really want to have a good interface with the British game developer community then this is the place to come.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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