Craig is an experienced Producer in the video games industry and spent half of his career at Lionhead Studios work on a number of Fable games including a digital CCG called Fable Fortune which had yet to be announced when the studio closed in 2016. With Microsoft's blessing, Craig and his team set up a new company called Flaming Fowl Studios (FFS) and acquired the rights to finish the game which was eventually released in 2018. More recently, Flaming Fowl has been working with Asmodee Digital to create a PC version of the critically acclaimed board game Gloomhaven. Moving away from what many would consider to be a digital port of a board game, Flaming Fowl are looking to blur the lines between board games and video games and create something that will appeal to both audiences whilst staying true to the core design or the original game. Flaming Fowl is built on a foundation of respecting quality of life over everything else and operate as a fully distributed team with flexible hours and have 30 team members from all over the world.
Flaming Fowl Studios was founded 4 years ago and has always run as a fully distributed team. With 30 team members and multiple projects running, Craig Oman will share the lessons he and the team have learnt during this time and explain why every company should offer remote working.
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I’ve felt a big passion here at Develop!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
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