Colin entered the games industry in 1990 producing dozens of games including licences of Lemmings and Prince of Persia, and the early games of the multi-billion dollar Grand Theft Auto franchise. He was a Co-Founder and Studio Manager of Realtime Worlds, where he helped raise >$100m in investment and oversaw the BAFTA-winning game Crackdown. In his role as Channel 4 Television’s Games Commissioner he commissioned dozens of games, which amassed millions of downloads and won BAFTA, Digital Emmy, Broadcast Digital and BIMA awards. He now runs indie publisher Indie Champions, is Commercial Director of Rivet Games, is on the advisory board of UK Games Fund, and advisor to facial animation specialists Speech Graphics.
Colin will give an insight into his process behind commissioning dozens of games as Games Commissioner at Channel 4, what he looked for in pitches, and what would warn him off commissioning certain projects or developers. Combined with wider experience from his 30 years in the games industry he'll summarise what's worked and what hasn't from a developer perspective, and give a number of actionable pointers that developers can adopt when pitching for new business.
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Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
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Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
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Mike Bithell Games
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