Brian Shingles has worked in the games industry as a coder and designer for over 10 years, most notably at small Canadian indie developer Reverie World Studios where he was a lead on the Grand Strategy/RTS hybrid game Medieval Kingdom Wars, which was featured in Steam's Best of 2019 lists in two categories. In 2018, Brian founded his own microstudio, Bad Logic Studios, and released a few small games to learn the processes involved in launching a game on Steam in preparation for working on a more substantial project.
Releasing your first game on Steam can be a daunting prospect when you're a solo developer or a small indie team. What happens when you release a small game on Steam? What can you expect from Steam in terms of impressions and visibility? How does that affect sales? In this talk, Brian Shingles will attempt to answer those questions as he shares details and stats from his experience with releasing three small games on Steam through his microstudio, Bad Logic Studios. Brian will discuss the mistakes that were made and the lessons that were learned along the way, as well as offer advice and strategies for small indie studios looking to release their own games on Steam.
At the end of this session you will
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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