Ash is an expert concept artist, whose colorful and elegant designs made her a perfect fit for the Fall Guys team. Her background includes theme park design, which makes her a formidable force when concepting up multitudes of chaotic game show inspired rounds for Fall Guys: Ultimate Knockout. As an aspiring polyglot, aside from English, her chosen languages are German, Finnish and Icelandic. Yes, she can pronounce Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch and Eyjafjallajökull!
Alexander (Studio Art Manager), Ash and Dan (both Principal Concept Artists) will guide delegates through the process of visdev and the overall art creation of Mediatonic’s PC and console title Fall Guys: Ultimate Knockout. The talk will cover how the art team tackled creating a Takeshi’s Castle-inspired game world full of chaotic courses that’s both unique and appealing, while also inherently a Mediatonic title all at the same time. Explore the processes behind designing hundreds of loveable, bumbling characters and costumes, all within the constraints of hardware and game design. Uncover answers to questions like ‘But what texture and density IS a Fall Guy?’ and ‘How DOES a jellybean in a banana suit look when it gets hit by a giant mallet?’ amongst other important questions.
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