With an academic background in artificial intelligence, Andrew Webb is a machine learning research and development engineer at vTime ‚Äì a leading AR and VR engagement company developing immersive communication experiences across new realities. Its flagship product, vTime XR, is the most widely available social XR experience today, with active users in over 190 countries.
With a PhD in heuristic optimisation, Andrew previously worked as a researcher at the University of Manchester on the LAMBDA project, working on methods of explicitly encouraging diversity in ensemble methods in deep learning, and on the PAMELA project on the integration of object detection into SLAM (simultaneous localisation and mapping) systems.
Interested in science communication and outreach, Andrew also runs a popular sci-comm Twitter account (@AndrewM_Webb).
The benefits of adding machine learning (ML) to your development arsenal are becoming increasingly hard to ignore. Whether used to adapt gameplay to user tastes and improve retention or to automatically create content, done correctly, its effects on both player and developer can be remarkable. But for studios with no prior ML experience, where should devs begin?
In this talk, Andrew Webb, machine learning engineer at vTime, will take delegates from zero to ML hero with the help of a virtual presenter, created during the session using ML avatar generation.
Offering invaluable advice on getting started, Andrew will take you through what is and isn't achievable with current machine learning tech, data acquisition, and how to make use of freely available and state-of-the-art work for your own projects. The talk will also cover how to get ready for your first ML hire, including preparing the data for initial projects and the hardware and resources you‚Äôll need to hit the ground running.
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Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
If you really want to have a good interface with the British game developer community then this is the place to come.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There’s something creative about Brighton, so it’s the perfect place to have the conference.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
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