Alexander McKinney-Raphelt is the Studio Art Manager at Mediatonic and has been a total nerd since he played bootleg games on his dad’s C64 for the first time. After almost 17 years in the industry, art-directing and managing game teams all around the world, he is still a nerd, but now at least the graphics are better.
Alexander (Studio Art Manager), Ash and Dan (both Principal Concept Artists) will guide delegates through the process of visdev and the overall art creation of Mediatonic’s PC and console title Fall Guys: Ultimate Knockout. The talk will cover how the art team tackled creating a Takeshi’s Castle-inspired game world full of chaotic courses that’s both unique and appealing, while also inherently a Mediatonic title all at the same time. Explore the processes behind designing hundreds of loveable, bumbling characters and costumes, all within the constraints of hardware and game design. Uncover answers to questions like ‘But what texture and density IS a Fall Guy?’ and ‘How DOES a jellybean in a banana suit look when it gets hit by a giant mallet?’ amongst other important questions.
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