Ahmed is an Dutch/Egyptian Lead UI Generalist with 7+ years of experience in AAA games and 15+ years making UI. His work can be found in titles like Killzone: Shadow Fall, Horizon Zero Dawn, Battlefield V and Star Wars Battlefront II.
Gameplay pacing is critical in deciding which information is presented to the player at any given moment, while they are playing. In this talk you will take home tools that can help you and your team pace the flow of information that is presented to your player. The talk will also cover how these tools were used to improve the HUD and in-game UI for the critically acclaimed Horizon Zero Dawn and to craft Battlefield V’s onboarding experience
The attendees will take away new ways to improve their game UI’s information architecture, specifically with regards to how the flow of information is paced. They will take home tools, in the form of simple exercises and heuristics, that can be used to help their teams achieve this goal. They will also be shown concrete examples of how these tools have been used to ship features in major AAA games like Horizon Zero Dawn and Battlefield V.
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Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more