37 years old. worked at Rocksteady for 11 years. Lead combat animator, worked on Arkham Asylum through to current unannounced game at Rocksteady. Hired originally as a boss animator, combat has been in my daily work life. Helped design many of the combat systems and bosses for the Batman series
Every kids picks up a toy and plays with it. He holds and animates the toy and there is a game he’s designed in his head I believe animation is design, why? What’s a belief of mine that has changed, and why? • Game animation is about making something look awesome! • No. Animation is making something ‘feel’ awesome. • The player has control, this is the great separation from film. • Player immersion from the interaction. • Responsiveness in the character • Prototyping animation for design Tips for designing great animation • Pace the move out. Give the animation room to breathe. Don’t try to fit too much in. • Make clear contacts. • If you have control of the camera this is a character in the scene. • Set-ups are just as important as the impact • Etc Tips for what the audience can look for now • Martial arts • How to dissect animation/film combat
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Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
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