37 years old. worked at Rocksteady for 11 years. Lead combat animator, worked on Arkham Asylum through to current unannounced game at Rocksteady. Hired originally as a boss animator, combat has been in my daily work life. Helped design many of the combat systems and bosses for the Batman series
Every kids picks up a toy and plays with it. He holds and animates the toy and there is a game he’s designed in his head I believe animation is design, why? What’s a belief of mine that has changed, and why? • Game animation is about making something look awesome! • No. Animation is making something ‘feel’ awesome. • The player has control, this is the great separation from film. • Player immersion from the interaction. • Responsiveness in the character • Prototyping animation for design Tips for designing great animation • Pace the move out. Give the animation room to breathe. Don’t try to fit too much in. • Make clear contacts. • If you have control of the camera this is a character in the scene. • Set-ups are just as important as the impact • Etc Tips for what the audience can look for now • Martial arts • How to dissect animation/film combat
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
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