A seasoned game designer with nine years experience making casual games for companies including EA, Zynga, Bigpoint, and Wooga, Shringi turned researcher three years ago, wondering how game designers can take inspiration from other creative fields. In the IGGI Centre for Doctoral Training in Intelligent Games and Game Intelligence, she is now studying how stage magic can be translated to games for creating believable illusions of choice and moments of surprise.
For millennia, magicians have mastered crafting believable and engaging illusions. This talk provides a window into this untapped wealth of design knowledge and insight for game designers. Two key principles of magic - affording perceived causal relations, and forcing perceived-free choice - will be presented with immediate takeaways, and pointers for designers who want to engage further with stage magic. The believability of the game world in all its absurdity is key for player’s seamless experience. One of the main aims of a magician’s deception, is just that: to make the spectator’s illusion more and more ’real’ no matter how impossible the act is. This talk elaborates on magician’s principles of perceived causality to help designers not only erect a structurally sound game illusion but build features which allow for surprise and suspense. We all know that meaningful, interesting choices are key to engaging gameplay, yet pragmatic constraints and narrative intentions often keep us from offering players a broad array of options. Here, forcing is a powerful and versatile tool developed by magicians which can come to the rescue, influencing a person’s choice while maintaining the impression of freedom. Four particular forcing techniques are presented and explored for their potential for game design: equivocation, stereotypical choice patterns, saliency, and identical choice. With this, the talk hopes to encourage a broader dialogue between game designers, magicians, and researchers to further explore how games and magic may inform each other.
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more