Sean Murray is a co-founder of Hello Games, a company he helped to build from a tiny indie studio of four friends, into an ambitious and uniquely successful independent development studio in just a few short years.
Coming from considerably larger companies, including EA and Criterion, Murray is a young industry veteran now focused on creating innovative artistic titles with a small creative studio.
He is best known as the creator of the innovative and multi-award winning No Man's Sky: a science fiction exploration game set in an infinite procedural universe, bursting with life, opportunity and adventure. No Man’s Sky became one of the biggest new IPs to emerge this console generation, and was praised a technical miracle, especially from a such a tiny team.
Murray is a designer and managing director, but his first love is programming, with a focus on creating new technologies that push boundaries. Together with his Hello Games team, Sean is starting to look to the horizon and beyond, to the future of gaming.
In 2016 a tiny indie team from the UK launched one of the most successful new IPs of this generation. No Man's Sky was an ambitious and highly anticipated title, releasing dramatically into an increasingly polarised and vocal gaming landscape.
Three years on from release, it is clearly a labour of love, with huge updates both deepening and expanding its infinite procedural universe. Now it is played by more people than ever, and has turned some of its most vocal detractors into passionate fans. It is one of modern-day game development’s great success stories.
At Develop, with the help of Edge editor Nathan Brown, Hello Games’ Sean Murray will offer a candid behind-the-scenes look at how No Man’s Sky was made, released and transformed – and what this modestly sized studio intends to do in future, once it has finished building a game the size of a universe.
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I’ve felt a big passion here at Develop!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
If you really want to have a good interface with the British game developer community then this is the place to come.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more