Robert Craig is Art Director on The Dark Pictures Anthology at Supermassive Games. He started his career as an environment artist working on the Harry Potter games with EA, and has worked in most of the art disciplines over his career, specialising in lighting. He joined Supermassive games in 2012 as the Lead Lighting Artist on Until Dawn and since has enjoyed working on the studio’s trademark cinematic art style, going on to become the Dark Pictures Art Director in 2018.
Robert Craig, Art Director on The Dark Pictures Anthology at Supermassive Games, will talk about how the studio has dealt with the cinematography process for a massively branching narrative game. This will cover both how we set out the overall goals and artistic aims for Dark Pictures, and also the practical considerations of achieving high quality, film like cinematography for a game with a huge amount of content - looking at how our processes and workflows have developed during the making of Man of Medan and practical techniques for Lighting and Camera work in Unreal engine.
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more