After studying Film & Television at Derby University (1996), Rob received an MA in Sound Design at Bournemouth University (1999) then took sound design/engineering roles at Matinee (2000) and Antenna Audio (2001). His first in-house game audio director role was at Climax in 2001 where he covered a variety of projects before moving to Vancouver in 2003 to become Senior Audio Director for Radical Entertainment. Over a 10 year tenure he worked on open world games and film-games collaborations, most notably Scarface The World is Yours (2006) collaborating with renowned movie sound designer, Randy Thom, on a post-production sound design and mix at Skywalker Ranch. In 2013 he moved to Clockwork Fox Studios in St John’s Newfoundland making kids ed-tech products as a producer, audio director, implementer and composer. Since 2015 he’s been Audio Director at Eidos Montreal and latterly responsible for the sound, music and mix of the latest entry in the Tomb Raider franchise. Throughout his career he’s also written extensively about videogame sound practice publishing two books, and innumerable articles.
Audio director and writer, Rob Bridgett, draws on two decades of creating pioneering AAA game audio to reflect on what constitutes a balanced approach to making sound and music for videogames. In an ever-changing and inconsistent world, what grounds game audio practitioners to make them most effective within a fast moving, multi-disciplinary team environment as collaborative game developers as well as experts in their specialism?
In this keynote, Rob will discuss useful lenses which can be applied at almost every scale of comprehension of what it is we do and how it is we can achieve the critical quality of balance – understanding ourselves, our team, what we’re making, and most importantly, understanding the audience we are creating games for.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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