After studying Film & Television at Derby University (1996), Rob received an MA in Sound Design at Bournemouth University (1999) then took sound design/engineering roles at Matinee (2000) and Antenna Audio (2001). His first in-house game audio director role was at Climax in 2001 where he covered a variety of projects before moving to Vancouver in 2003 to become Senior Audio Director for Radical Entertainment. Over a 10 year tenure he worked on open world games and film-games collaborations, most notably Scarface The World is Yours (2006) collaborating with renowned movie sound designer, Randy Thom, on a post-production sound design and mix at Skywalker Ranch. In 2013 he moved to Clockwork Fox Studios in St John’s Newfoundland making kids ed-tech products as a producer, audio director, implementer and composer. Since 2015 he’s been Audio Director at Eidos Montreal and latterly responsible for the sound, music and mix of the latest entry in the Tomb Raider franchise. Throughout his career he’s also written extensively about videogame sound practice publishing two books, and innumerable articles.
Audio director and writer, Rob Bridgett, draws on two decades of creating pioneering AAA game audio to reflect on what constitutes a balanced approach to making sound and music for videogames. In an ever-changing and inconsistent world, what grounds game audio practitioners to make them most effective within a fast moving, multi-disciplinary team environment as collaborative game developers as well as experts in their specialism?
In this keynote, Rob will discuss useful lenses which can be applied at almost every scale of comprehension of what it is we do and how it is we can achieve the critical quality of balance – understanding ourselves, our team, what we’re making, and most importantly, understanding the audience we are creating games for.
In keeping with Develop Conference tradition, John Broomhall is joined by a panel of esteemed colleagues and friends for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more