I have directed and shot commercials, promos, docs and a variety of fresh and exciting content for TV, cinema and digital platforms – working with BBC, BBH, Fallon, DKLW Lowe, Mother, The Viral Factory, Al Jazeera and many others. Making documentaries and story packages as well as commercials, promos and content for brands such as VW, Flora, Greenpeace, Rexona, Conran, VIASAT, Canon, Rimmel and the DCMS. An early guinea-pig/adopter of HD and digital formats; my University of Arts graduation film being one of the first to be shot and then projected in full HD at the BFI (NFT1) – after being shot and completely post-produced by myself. I started my Directing career shooting music videos for Rob Dickens (former CEO of Warner Music). I went on to get signed by Tantrum Productions as a Commercials Director. At the same time I was shooting documentaries, promos and digital content including scripted/unscripted presenter led pieces, obs-doc, nature, beauty, re-enactment and pretty much everything in between. Using drones, underwater cameras, low loaders, gimbals, bicycles, hot air balloons and sometimes tripods – I employ whatever technology is best used to tell the story and increase the production value – always striving to make the maximum visual impact with the budget and time available. I have taught short courses on Cinematography at the NFTS for Directors moving from Reality/News/Documentary to Drama. I have also taught at the Central Film School, creating modules on Cinematography, Directing and Visual Story Telling for their BA course. I’m currently tutoring on 360/VR to the BA courses at London College of Communication Previous films I have worked on have won awards, been official selections at major film festivals around the world and have accumulating millions of hits on YouTube. Now, I am focusing on the storytelling power of Virtual Reality. VR is a ridiculously good fit for my diverse professional background and most of my geeky personal interests.
Richard describes his experience making a 360/VR music video for UK D&B star Harry Shotta and his track 'Virtual Insanity'. Over the course of 18months learning 360 shooting, motion capture, 360 post-production and working with Unity and VR legend OliVR. What did he make? What were the lessons learned? How can Gamedevs and Filmmakers collaborate effectively? A newbies journey to the Immersive Frontier.
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
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