I have directed and shot commercials, promos, docs and a variety of fresh and exciting content for TV, cinema and digital platforms – working with BBC, BBH, Fallon, DKLW Lowe, Mother, The Viral Factory, Al Jazeera and many others. Making documentaries and story packages as well as commercials, promos and content for brands such as VW, Flora, Greenpeace, Rexona, Conran, VIASAT, Canon, Rimmel and the DCMS. An early guinea-pig/adopter of HD and digital formats; my University of Arts graduation film being one of the first to be shot and then projected in full HD at the BFI (NFT1) – after being shot and completely post-produced by myself. I started my Directing career shooting music videos for Rob Dickens (former CEO of Warner Music). I went on to get signed by Tantrum Productions as a Commercials Director. At the same time I was shooting documentaries, promos and digital content including scripted/unscripted presenter led pieces, obs-doc, nature, beauty, re-enactment and pretty much everything in between. Using drones, underwater cameras, low loaders, gimbals, bicycles, hot air balloons and sometimes tripods – I employ whatever technology is best used to tell the story and increase the production value – always striving to make the maximum visual impact with the budget and time available. I have taught short courses on Cinematography at the NFTS for Directors moving from Reality/News/Documentary to Drama. I have also taught at the Central Film School, creating modules on Cinematography, Directing and Visual Story Telling for their BA course. I’m currently tutoring on 360/VR to the BA courses at London College of Communication Previous films I have worked on have won awards, been official selections at major film festivals around the world and have accumulating millions of hits on YouTube. Now, I am focusing on the storytelling power of Virtual Reality. VR is a ridiculously good fit for my diverse professional background and most of my geeky personal interests.
Richard describes his experience making a 360/VR music video for UK D&B star Harry Shotta and his track 'Virtual Insanity'. Over the course of 18months learning 360 shooting, motion capture, 360 post-production and working with Unity and VR legend OliVR. What did he make? What were the lessons learned? How can Gamedevs and Filmmakers collaborate effectively? A newbies journey to the Immersive Frontier.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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