Raheel Yawar is a game programmer with a focus on web and mobile games. His motivation has been to take WebGL games to the bleeding edge. More recently he has been involved in researching how to make games player oriented using modern machine learning and artificial intelligence techniques. He has over a dozen published titles under his belt while working on IPs from animation studios like Disney and Dreamworks.
Adapting gameplay difficulty and content based on player profiles is vital for better retention. We take the example of the Free-to-play Dreamwork’s Trollhunters RPG and take an in-depth look at how Machine Learning algorithms can be employed to discover player profiles and present profile relevant content. We go into implementation details on how these methods can be crafted and adapted for other game genres or use cases and how they can positively impact player retention. We then talk about a special breed of Machine Learning methods called Recommender Systems that can be used to take the load off the designers and learn from players about their skill level and preferences and use that information to tailor in-game content.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I’ve felt a big passion here at Develop!
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more