Raheel Yawar is a game programmer with a focus on web and mobile games. His motivation has been to take WebGL games to the bleeding edge. More recently he has been involved in researching how to make games player oriented using modern machine learning and artificial intelligence techniques. He has over a dozen published titles under his belt while working on IPs from animation studios like Disney and Dreamworks.
Adapting gameplay difficulty and content based on player profiles is vital for better retention. We take the example of the Free-to-play Dreamwork’s Trollhunters RPG and take an in-depth look at how Machine Learning algorithms can be employed to discover player profiles and present profile relevant content. We go into implementation details on how these methods can be crafted and adapted for other game genres or use cases and how they can positively impact player retention. We then talk about a special breed of Machine Learning methods called Recommender Systems that can be used to take the load off the designers and learn from players about their skill level and preferences and use that information to tailor in-game content.
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
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