Raheel Yawar is a game programmer with a focus on web and mobile games. His motivation has been to take WebGL games to the bleeding edge. More recently he has been involved in researching how to make games player oriented using modern machine learning and artificial intelligence techniques. He has over a dozen published titles under his belt while working on IPs from animation studios like Disney and Dreamworks.
Adapting gameplay difficulty and content based on player profiles is vital for better retention. We take the example of the Free-to-play Dreamwork’s Trollhunters RPG and take an in-depth look at how Machine Learning algorithms can be employed to discover player profiles and present profile relevant content. We go into implementation details on how these methods can be crafted and adapted for other game genres or use cases and how they can positively impact player retention. We then talk about a special breed of Machine Learning methods called Recommender Systems that can be used to take the load off the designers and learn from players about their skill level and preferences and use that information to tailor in-game content.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
If you really want to have a good interface with the British game developer community then this is the place to come.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more