I’m Pete Bottomley and I co-founded White Paper Games in 2012. Our studio currently has 10 full time team members with 3 contractors. At White Paper, our goal is to create immersive experiences in worlds that present a strong narrative driven which aim to keep you thinking about their themes long after playing. As with any smaller developer, I have a number of roles on the team. My main focus and passion is Game Direction and Narrative Design however my daily activities also involve the daily running of the studio, production pipelines, financing and marketing.
Throughout my time building and growing the studio, I’ve also been teaching at The University of Central Lancashire for the past 10 years one day a week. I work on creating design content & lectures for the students across all years with my main focus being on 3rd year students and preparing them for the games industry. I also teach on the Masters Degree as I really enjoy the deeper, more reflective approach of games development.
I host the Unreal Engine Meetup in Manchester where we present talks to the community on areas of development we find interesting and I also presented a GDC talk with Unreal Engine in 2016 on small teams development in Unreal. My hope is that I’m able to help provide some insight to small teams developers at the Develop Indie BootCamp from our previous experience of shipping Ether One on PC & PS4, and The Occupation on PC, PS4 & XB1.
Producing and shipping your work is incredibly tough. Not only does it take a huge final push from the team to get all of the moving pieces aligned & package up the last few months (or years!) of work out to your tribe, but you also need to dig deep and find the energy to shout about it at each opportunity.
Engagement can be tough and creating your own voice so that you know who it is you’re speaking to will help you stand out. It’s OK if your work isn’t for everyone, you don’t need to appeal to the whole industry, just the people who you created your work for. More than ever, you need to be specific about who you’re aiming your message towards as we see more and more games being released weekly.
This talk puts focus on creating systems and process before you enter the last phase of shipping your work so you not only know the key dates and milestones to hit but to also know how you’re communicating to your audience and why they should care. It will build upon White Paper Games’ experience in shipping our work to help provide insight on not only approaches that have worked, but the failures and wrong turns to watch out for on your own journey. The talk will have practical advice to put in place at your own studios to ensure you don’t lose track of your marketing activities in the build up to release.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more