Ollie has spent nearly 20 years in the industry working at Lionhead, Kuju, Supermassive Games and now Wonderstruck. Starting as a programmer and moving into design, he has worked on AAA PC and console titles, as well as kids games and free-to-play online games. He’s currently working on Boundless – an online voxel-based MMO on PC and PS4.
Early access—the idea of getting players into your game while you’re still developing it—has been used to great effect both to improve products, and to get a head start in marketing. However, if done badly, then it can end up eating up resources, and making the final game harder to sell. Is early access right for your project? What can be gained? What can be lost? When is the best time to start? How do you get the most out of it? What are the pitfalls to avoid? Based on the experience of developing and releasing Boundless, a highly ambitious PC and PS4 MMO, which was in early access for almost four years before being launched in September, this session will answer those questions, and more, to give you a strong understanding of whether and how to apply the early access model to your project.
From this session, you will take-away an understanding of whether early access is right for your project, what the advantages of it are, as well as what the disadvantages are. You will also gain an understanding of the work involved in managing the process in the best way, and how to avoid the pitfalls.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
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