Ollie has spent nearly 20 years in the industry working at Lionhead, Kuju, Supermassive Games and now Wonderstruck. Starting as a programmer and moving into design, he has worked on AAA PC and console titles, as well as kids games and free-to-play online games. He’s currently working on Boundless – an online voxel-based MMO on PC and PS4.
Early access—the idea of getting players into your game while you’re still developing it—has been used to great effect both to improve products, and to get a head start in marketing. However, if done badly, then it can end up eating up resources, and making the final game harder to sell. Is early access right for your project? What can be gained? What can be lost? When is the best time to start? How do you get the most out of it? What are the pitfalls to avoid? Based on the experience of developing and releasing Boundless, a highly ambitious PC and PS4 MMO, which was in early access for almost four years before being launched in September, this session will answer those questions, and more, to give you a strong understanding of whether and how to apply the early access model to your project.
From this session, you will take-away an understanding of whether early access is right for your project, what the advantages of it are, as well as what the disadvantages are. You will also gain an understanding of the work involved in managing the process in the best way, and how to avoid the pitfalls.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
If you really want to have a good interface with the British game developer community then this is the place to come.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more