Ollie has spent nearly 20 years in the industry working at Lionhead, Kuju, Supermassive Games and now Wonderstruck. Starting as a programmer and moving into design, he has worked on AAA PC and console titles, as well as kids games and free-to-play online games. He’s currently working on Boundless – an online voxel-based MMO on PC and PS4.
Early access—the idea of getting players into your game while you’re still developing it—has been used to great effect both to improve products, and to get a head start in marketing. However, if done badly, then it can end up eating up resources, and making the final game harder to sell. Is early access right for your project? What can be gained? What can be lost? When is the best time to start? How do you get the most out of it? What are the pitfalls to avoid? Based on the experience of developing and releasing Boundless, a highly ambitious PC and PS4 MMO, which was in early access for almost four years before being launched in September, this session will answer those questions, and more, to give you a strong understanding of whether and how to apply the early access model to your project.
From this session, you will take-away an understanding of whether early access is right for your project, what the advantages of it are, as well as what the disadvantages are. You will also gain an understanding of the work involved in managing the process in the best way, and how to avoid the pitfalls.
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We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
If you really want to have a good interface with the British game developer community then this is the place to come.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more