Nathan Brown is Edge's editor. He also writes the column Big Picture Mode, which began life as a zoomed-out look at industry issues but has slowly morphed into a monthly cry for help from a struggling new parent. He can be found on Twitter at @nathan_brown.
In 2016 a tiny indie team from the UK launched one of the most successful new IPs of this generation. No Man's Sky was an ambitious and highly anticipated title, releasing dramatically into an increasingly polarised and vocal gaming landscape.
Three years on from release, it is clearly a labour of love, with huge updates both deepening and expanding its infinite procedural universe. Now it is played by more people than ever, and has turned some of its most vocal detractors into passionate fans. It is one of modern-day game development’s great success stories.
At Develop, with the help of Edge editor Nathan Brown, Hello Games’ Sean Murray will offer a candid behind-the-scenes look at how No Man’s Sky was made, released and transformed – and what this modestly sized studio intends to do in future, once it has finished building a game the size of a universe.
Interview by Nathan Brown, Editor of Edge
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Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
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There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
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