Martin Stig Andersen is a composer and sound designer with a background in the fields of acousmatic music, sound installations, electroacoustic performance, and video art. After graduating from The Royal Academy of Music in Aarhus, Denmark in 2003, he went on to study electroacoustic composition under Professor Denis Smalley at City University, London. In 2009 he created the audio for Playdead’s video game LIMBO which won Outstanding Achievement in Sound Design at the Interactive Achievement Awards, the IndieCade Sound Award 2010, and was nominated for Use of Audio at the BAFTA Video Games Awards 2011. Following LIMBO, Martin created and directed the audio for Playdead’s INSIDE (2016) which won Best Audio at the Game Developers Choice Awards, and received nominations at The Game Awards, The Interactive Achievement Awards, and the BAFTAs. In 2017 he composed the score for MachineGames' Wolfenstein II: The New Colossus, alongside Mick Gordon, receiving nominations at The Interactive Achievement Awards, New York Game Awards and others. Recently Martin was involved as Ambient Music Designer on Shadow of the Tomb Raider (2018), and has composed the score for Remedy’s upcoming video game Control (2019) and MachineGames' Wolfenstein: Youngblood (2019). He is currently working on a game project by Thekla and has been speaking at conferences such as GDC, Develop, and the School of Sound in London.
In keeping with Develop Conference tradition, John Broomhall is joined by a panel of esteemed colleagues and friends for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more