Martin Sobek

Hangar 13

Martin Sobek is speaking at the following session/s

Building a Proprietary Rendering Engine

Thursday 11th July: 14.00 - 14.45 : Room 3

This presentation will talk about how real-time GPU rasterization-based rendering engines generally work, how scenes are defined, how workloads are being generated on the CPU and how the GPU processes these workloads to compose the final frame image. It will discuss the limitations of rasterization techniques and how Hangar 13’s proprieatry rendering engine addresses some of them. The presentation is intended for graphics engineers, technical artists and everyone who is interested in real-time rendering. Martin Sobek (lead programmer, Hangar 13) has been a key player in Hangar 13‘s (and formerly 2K Czech’s) engine development for well over a decade, and will walk the audience through the latest techniques and thinking on this subject.

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