Mark Healey is Creative Director at Media Molecule. Mark joined the games industry in 1988 and has established himself as one of the industry’s most multi-talented game developers. His area of specialisation is art but during his career Mark has coded, designed and contributed to game audio tracks. Mark joined Bullfrog Productions in 1994 and worked on some of their biggest hits including Theme Park, Magic Carpet and Dungeonkeeper. In 1997 Healey left Bullfrog to join Lionhead Studios where he worked on Black & White and Fable. His small contribution to the cult internet title Live for Speed gave Mark a taste for development on a smaller scale. In 2002 he began work on his own game, Rag Doll Kung Fu, working on the game’s graphics, code, design and music with help from some friends. Inspired by this he formed a new development studio, Media Molecule, with the friends who had helped him make Rag Doll Kung Fu such a success: Alex Evans, David Smith and Kareem Ettouney, joined by Chris Lee. The studios first game, LittleBigPlanet was launched in November 2008 and it has gone on to make a slate of award winning games including LBP, LBP2, Tearaway and Tearaway Unfolded. The studio has just released their next big iteration on UGC driven games with Dreams – available now in early access on PlayStation.
Media Molecule is known for innovation and originality in all their titles - as well as giving community the tools to become creators themselves. Dreams, the latest release from Media Molecule, takes UGC to the next level, giving community accessible game development tools and a platform to share and collaborate with a global community. This fireside chat with the Mm directors will discuss the challenges of creating a tool that works both for a professional development studio and a newcomer to digital creation - and what happens when you open up the doors of creativity to everyone.
Interview by Will Freeman.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
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