Before joining The Chinese Room, Laura was Head of Art at Dream Reality Interactive, an AR/VR games studio based in West London. Recent studio releases include Orbu, Hold The World and Arca’s Path. She enjoys participating in game jams and working as an indie developer and designer on smaller projects that have gone on to be showcased at EGX, Develop, PC Gamer Weekender, Rezzed and FMX. Laura was shortlisted for MCV’s The Rising Star of The Year Award, DevelopHer's Game Development Award and is a NFTS graduate.
This session will take attendees through how the art of Hold The World was created and developed. The focus is on three core strands; volumetric video capture, photogrammetry environments and scanned objects. The session will cover several key findings that arose from working with and combining these different technologies in engine. This includes how various lighting techniques and colour grading methods were employed to ensure that assets with highly varying properties and produced from disparate sources were implemented in Unity to cohere into a believable scene. Another challenge was the variety of scan types including LIDAR and CT, and the levels of fidelity required by scientific record scans compared to game assets. The talk will be packed full of informative and entertaining visual aids including a video of Attenborough meeting himself in VR as well as behind the scenes images revealing how ‘Hope’ the 4.5 tonne blue whale skeleton and other amazing specimens were brought to life in VR. This session will also cover how we ensured assets were mobile friendly including using the raw materials for use in volumetric video capture to create stereoscopic videos. The session will be of interest to attendees who want to have an inside scoop into working with volumetric video capture which is still an emerging technology not easily accessible to all. Develop attendees will also benefit from our key learnings on how we created a visually high end product within strict performance guidelines for tethered and mobile VR.
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There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
If you really want to have a good interface with the British game developer community then this is the place to come.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more