Before joining The Chinese Room, Laura was Head of Art at Dream Reality Interactive, an AR/VR games studio based in West London. Recent studio releases include Orbu, Hold The World and Arca’s Path. She enjoys participating in game jams and working as an indie developer and designer on smaller projects that have gone on to be showcased at EGX, Develop, PC Gamer Weekender, Rezzed and FMX. Laura was shortlisted for MCV’s The Rising Star of The Year Award, DevelopHer's Game Development Award and is a NFTS graduate.
This session will take attendees through how the art of Hold The World was created and developed. The focus is on three core strands; volumetric video capture, photogrammetry environments and scanned objects. The session will cover several key findings that arose from working with and combining these different technologies in engine. This includes how various lighting techniques and colour grading methods were employed to ensure that assets with highly varying properties and produced from disparate sources were implemented in Unity to cohere into a believable scene. Another challenge was the variety of scan types including LIDAR and CT, and the levels of fidelity required by scientific record scans compared to game assets. The talk will be packed full of informative and entertaining visual aids including a video of Attenborough meeting himself in VR as well as behind the scenes images revealing how ‘Hope’ the 4.5 tonne blue whale skeleton and other amazing specimens were brought to life in VR. This session will also cover how we ensured assets were mobile friendly including using the raw materials for use in volumetric video capture to create stereoscopic videos. The session will be of interest to attendees who want to have an inside scoop into working with volumetric video capture which is still an emerging technology not easily accessible to all. Develop attendees will also benefit from our key learnings on how we created a visually high end product within strict performance guidelines for tethered and mobile VR.
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We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
If you really want to have a good interface with the British game developer community then this is the place to come.
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