Kexin Li is a full stack developer from Bossa Studios currently working on an unannounced project. Previously, she was on the World's first Community-Crafted MMO, Worlds Adrift.
She has been in the game industry for 9 years. Started as a numeric/scripting designer on a free-to-play MMORPG project in China. Eventually, she found herself loving programming more than designing, so she went back to uni and achieved a distinction in Game Engineering.
After graduating, she joined Nosebleed Interactive as a Unity developer, and was promoted to technical lead on the second project they've made. She was responsible for a twin-stick shooter, cookie clicker like game that published to multiple platforms including PSVita, PS4, XBOXOne, Switch and mobile.
Worlds Adrift is a real-time physics based MMO sandbox game, in which players explore the floating islands with their crafted skyships. The skyships are fully customizable from deck, to frame, and to weapons. Additionally, the player will need to gain the knowledge to unlock blueprints and gather resources from different parts of the world.
It's also the first community-crafted game, which means... we are dealing with player reported issues/suggestions all the time! Have you wondered what the CS team is doing when they receive a player report? Or why there's always a scheduled maintenance and what it's doing? Do you want to know what tasks the developers are prioritizing? Are you curious about why I have to be a rule breaker? This talk will show you the mystery behind it.
This talk will cover the client-server setup of the game as well as the team structure, how we work and what kind of challenges we face every day. I'll also go through my daily tasks to explain why I have to break certain rules in certain cases.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more