Kexin Li is a full stack developer from Bossa Studios currently working on an unannounced project. Previously, she was on the World's first Community-Crafted MMO, Worlds Adrift.
She has been in the game industry for 9 years. Started as a numeric/scripting designer on a free-to-play MMORPG project in China. Eventually, she found herself loving programming more than designing, so she went back to uni and achieved a distinction in Game Engineering.
After graduating, she joined Nosebleed Interactive as a Unity developer, and was promoted to technical lead on the second project they've made. She was responsible for a twin-stick shooter, cookie clicker like game that published to multiple platforms including PSVita, PS4, XBOXOne, Switch and mobile.
Worlds Adrift is a real-time physics based MMO sandbox game, in which players explore the floating islands with their crafted skyships. The skyships are fully customizable from deck, to frame, and to weapons. Additionally, the player will need to gain the knowledge to unlock blueprints and gather resources from different parts of the world.
It's also the first community-crafted game, which means... we are dealing with player reported issues/suggestions all the time! Have you wondered what the CS team is doing when they receive a player report? Or why there's always a scheduled maintenance and what it's doing? Do you want to know what tasks the developers are prioritizing? Are you curious about why I have to be a rule breaker? This talk will show you the mystery behind it.
This talk will cover the client-server setup of the game as well as the team structure, how we work and what kind of challenges we face every day. I'll also go through my daily tasks to explain why I have to break certain rules in certain cases.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
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Mike Bithell Games
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
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If you really want to have a good interface with the British game developer community then this is the place to come.
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