Jon Vincent has been directing audio for games for over 18 years, has shipped 11 titles, all of which have charted top 10 in the UK charts, and five of which have been number 1. Started off producing sounds and music for war games, moved into open-world driving and racing games. Currently Studio Audio Director for Rare, after a short foray into sports, has ended up directing a fantastic open-world pirate sandbox.
Sea Of Thieves’ Audio Director, Jon Vincent, discusses the value of sound designers taking much more tech control and going deeper into creating complex replay systems for themselves, citing examples of his own audio team’s voyages into scripting and logic control, as well as his personal code learning experiences. Katie Tarrant will join him to show some of the practical outcomes arising from these initiatives, demonstrating some key audio systems from their latest piratical project which show just what hidden treasure awaits the technically adventurous sound designer.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
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