Jon Vincent has been directing audio for games for over 18 years, has shipped 11 titles, all of which have charted top 10 in the UK charts, and five of which have been number 1. Started off producing sounds and music for war games, moved into open-world driving and racing games. Currently Studio Audio Director for Rare, after a short foray into sports, has ended up directing a fantastic open-world pirate sandbox.
Sea Of Thieves’ Audio Director, Jon Vincent, discusses the value of sound designers taking much more tech control and going deeper into creating complex replay systems for themselves, citing examples of his own audio team’s voyages into scripting and logic control, as well as his personal code learning experiences. Katie Tarrant will join him to show some of the practical outcomes arising from these initiatives, demonstrating some key audio systems from their latest piratical project which show just what hidden treasure awaits the technically adventurous sound designer.
Develop:Brighton brings together the game dev community to share ideas, learn and be inspired by each other. So if you have an idea for a conference session we'd love to hear it. Hurry - the deadline for submissions is 19 February!find out more
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Dr Mata Haggis-Burridge
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
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Jo Twist, OBE
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