Jon Vincent has been directing audio for games for over 18 years, has shipped 11 titles, all of which have charted top 10 in the UK charts, and five of which have been number 1. Started off producing sounds and music for war games, moved into open-world driving and racing games. Currently Studio Audio Director for Rare, after a short foray into sports, has ended up directing a fantastic open-world pirate sandbox.
Sea Of Thieves’ Audio Director, Jon Vincent, discusses the value of sound designers taking much more tech control and going deeper into creating complex replay systems for themselves, citing examples of his own audio team’s voyages into scripting and logic control, as well as his personal code learning experiences. Katie Tarrant will join him to show some of the practical outcomes arising from these initiatives, demonstrating some key audio systems from their latest piratical project which show just what hidden treasure awaits the technically adventurous sound designer.
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There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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