Jim has been creating and directing audio in games for over 20 years. As a musician and composer he has produced and implemented music for over 15 titles and contributed to the sound design of many more. He is currently Head of Audio at Frontier Developments PLC where he has built a talented audio team of over 20 staff, comprising designers, coders, build engineers and audio riggers.
In recent years, Frontier Developments have focussed on large sandbox titles (Elite: Dangerous) and park builders (Planet Coaster and Jurassic World: Evolution). Such titles present key challenges for music system design including extensive play times not to mention free-moving cameras and a wide dynamic range.
Frontier audio team members discuss their golden rules for ‘emergent’ music system design - when to consider them, and when to break them - to keep music from becoming repetitive, jarring or in contention with the rest of the mix. Expect practical examples and tips on how to construct and maintain these systems, integrating music in a way that’s meaningful, reduces listener fatigue, and retains the quality and intended musical arc of the soundtrack.
Find out how building emergent music systems can improve flow within your game providing interactivity and freshness over vast hours of gameplay without sacrificing musical depth and complexity.
Sign up to our e-newsletter for all the latest news!Sign up now
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
If you really want to have a good interface with the British game developer community then this is the place to come.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more