Jason Kingsley

Rebellion Developments

Jason Kingsley photo

Jason Kingsley OBE is the CEO, Creative Director and Co-owner of Rebellion, one of Europe’s largest and oldest independent game developers. Jason co-founded Rebellion with his brother Chris in 1992, the studio making an immediate impact with seminal shooter Alien vs Predator. Today Jason continues to lead Rebellion’s AAA video games as Creative Director - including projects based on their own IP such as PlayStation VR launch title Battlezone, 1930s rips-roaring action-adventure Strange Brigade and the bestselling Sniper Elite series. In 2000 Jason led Rebellion’s purchase of powerhouse UK sci-fi comic 2000AD, and later co-produced the 2012 film adaptation, Dredd 3D. A highly influential figure in the UK game industry, Jason helped found industry organisation TIGA and has been awarded an OBE for his services to the UK economy. He also sat on the government’s Creative Industries Council and was a trustee of her Majesty’s Royal Armouries. In addition to producing the Rogue Trooper movie and the Judge Dredd: Mega City One TV series, Jason presents the YouTube series Modern History TV, which has rapidly grown a subscriber base of nearly a quarter of a million.  

Jason Kingsley is speaking at the following session/s

Keynote: Rebellion - The Path to Independence

Thursday 11th July: 10.00 - 11.00 : Room 2

Jason Kingsley OBE and Chris Kingsley OBE are pioneers in the UK games industry. They’ve grown Rebellion into one of Europe’s leading independent gaming studios over the last 26 years, and the studio continues to create standout games like Sniper Elite 4 and Strange Brigade. But Rebellion has evolved over the years. Now the company self-publishes its games worldwide, and it’s also the home of 2000 AD, at the forefront of sci-fi and fantasy book publishing, and the owners of a newly opened $100m film studio in the heart of Oxfordshire. In this fireside chat, the Kingsley brothers will share their journey to becoming truly independent in the games industry, and how they grew from a work-for-hire studio into a company making and releasing its own creative content across a wide range of media.

Interview by Seth Barton, Editor of MCV

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