Jamie Hughes’ game audio career began over 18 years ago when he joined Legendary UK developer, Rare. His first duty was to compose and arrange music for the studio’s Gameboy team, working on such titles as Banjo Kazooie: Grunty’s Revenge and the handheld versions of the Classic SNES games, Donkey Kong Country 1 & 2. He later moved on to design sound for Xbox 360 launch title Perfect Dark Zero, and the much loved Viva Pinata franchise. He is now applying his years of experience to Rare’s latest hit, Sea of Thieves.
Sea Of Thieves’ Audio Director, Jon Vincent, discusses the value of sound designers taking much more tech control and going deeper into creating complex replay systems for themselves, citing examples of his own audio team’s voyages into scripting and logic control, as well as his personal code learning experiences. Katie Tarrant will join him to show some of the practical outcomes arising from these initiatives, demonstrating some key audio systems from their latest piratical project which show just what hidden treasure awaits the technically adventurous sound designer.
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We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
If you really want to have a good interface with the British game developer community then this is the place to come.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
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Ian Livingstone, CBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
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