Jamie Hughes’ game audio career began over 18 years ago when he joined Legendary UK developer, Rare. His first duty was to compose and arrange music for the studio’s Gameboy team, working on such titles as Banjo Kazooie: Grunty’s Revenge and the handheld versions of the Classic SNES games, Donkey Kong Country 1 & 2. He later moved on to design sound for Xbox 360 launch title Perfect Dark Zero, and the much loved Viva Pinata franchise. He is now applying his years of experience to Rare’s latest hit, Sea of Thieves.
Sea Of Thieves’ Audio Director, Jon Vincent, discusses the value of sound designers taking much more tech control and going deeper into creating complex replay systems for themselves, citing examples of his own audio team’s voyages into scripting and logic control, as well as his personal code learning experiences. Katie Tarrant will join him to show some of the practical outcomes arising from these initiatives, demonstrating some key audio systems from their latest piratical project which show just what hidden treasure awaits the technically adventurous sound designer.
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If you really want to have a good interface with the British game developer community then this is the place to come.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
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Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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