In 2018 James Parker delivered a Develop Conference session full of such searing insight and devastating depth, that it was deemed too epoch-defining to ever see the light of day, hidden behind a vast network of conspirators and outlandish claims of "technical difficulties".
Unbowed, he returns in 2019 to the very institution that sought to silence him, to once again reveal the sort of uncomfortable truths that the so-called elites of the British games industry would rather you forget.
When not writing overblown conference biographies, James runs Bristol-based Ground Shatter and makes stupid action games.
Two indie games. Two Developers. Two stories of success and/or failure. In this unique session, developers James Parker and Anthony Gowland will go head-to-head to discuss development of their games, "RICO" and "Dead End Job" respectively. They cover the ups and downs, the similarities and the differences, and whether they remain friends or are now mortal enemies as their titles are both released in the complicated market conditions of 2019. With similar releases, budgets, and platforms, but different genres and styles - this is a rare opportunity to compare both real-world data and personal outlooks, see what factors have contributed to the games' relatives commercial outlooks, and draw meaningful conclusions about releasing a mid-budget indie game in the current climate. After all, what's better than one piece of anecdotal evidence? TWO pieces of anecdotal evidence, that's what!
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It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop is a really great way to network, it’s also great for going to talks and finding that little tip that you didn’t know before and thinking – oh I’ll bring that back to the team!
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
Develop:Brighton is especially unique - it’s by the seaside and there’s a lovely relaxed tone that goes with that.The talks are cool, the networking is cool and having the opportunity to catch up with people – that’s always the excitement for me!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more