I've been working in the games industry for more than a decade. From my entry into the industry in Southeast Asia my career steered me to InnoGames in Germany, where I am working as a software developer on the mobile game Warlords of Aternum.
Initially I started with PC game development at NTU GameLab in Singapore working on a military simulation and an in-house game engine. Later I joined Zealot Digital, a game studio specialised in developing MMOs for the Chinese market, involved in the development and release of Xenjo Online and Gulong Online.
I started to get into mobile games with Konami Singapore and shipped two titles, Wind of Witches and Chain of Souls. I gain more experience in Germany with various mobile projects at Bigpoint.
In game development, it is hard to optimise performance, especially for large scale simulation. Unity ECS allows a new way of programming to achieve maximum performance. Its Data Oriented approach efficiently uses the CPU cache and utilizes all cores which leads to a performance speed up.
While giving many benefits to game development, Unity ECS also introduces a steep learning curve. Similar to many emerging technologies, Unity ECS comes with an early batch of demos that are often hypothetical, best case scenarios for Data Oriented Programming. Therefore, many traditional OOP programmers may find it hard to apply Unity ECS to real world scenarios. This talk will demonstrate the development of a metropolis traffic simulator, to explain in detail the Unity ECS way of tackling familiar, practical problems including path finding, a tough case for Data Oriented Programming.
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I’ve felt a big passion here at Develop!
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more