Duncan is Senior Music Supervisor at Sony Interactive Entertainment Europe working on games produced by PlayStation Worldwide Studios. He licenses commercial music and commissions bespoke composed music for games such as Gran Turismo, Dreams, WipEout & Little Big Planet, as well as for worldwide advertising campaigns. He’s also responsible for artist relationships. He has an extensive music knowledge and strong relationships within the music industry, having started out in music PR and artist management. He’s also Co-Chair of the UK & European Music Supervisors Guild.
How do you get licensed music into your game? Who should you approach and why? What are the rights issues and costs involved?
After our two leading experts explain the commercial parameters, key contractual components and practicalities/planning considerations surrounding basic music licensing, they will outline some interesting and intriguing creative opportunities and benefits that can arise when a signed music artist also gets involved in the original game score, citing recent examples from their own projects to explore the potential added value such collaborations can provide to videogames and VR.
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Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
I’ve felt a big passion here at Develop!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
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Jo Twist, OBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
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