With an academic background in artificial intelligence, Andrew Webb is a machine learning research and development engineer at vTime ‚Äì a leading AR and VR engagement company developing immersive communication experiences across new realities. Its flagship product, vTime XR, is the most widely available social XR experience today, with active users in over 190 countries.
With a PhD in heuristic optimisation, Andrew previously worked as a researcher at the University of Manchester on the LAMBDA project, working on methods of explicitly encouraging diversity in ensemble methods in deep learning, and on the PAMELA project on the integration of object detection into SLAM (simultaneous localisation and mapping) systems.
Interested in science communication and outreach, Andrew also runs a popular sci-comm Twitter account (@AndrewM_Webb).
The benefits of adding machine learning (ML) to your development arsenal are becoming increasingly hard to ignore. Whether used to adapt gameplay to user tastes and improve retention or to automatically create content, done correctly, its effects on both player and developer can be remarkable. But for studios with no prior ML experience, where should devs begin?
In this talk, Andrew Webb, machine learning engineer at vTime, will take delegates from zero to ML hero with the help of a virtual presenter, created during the session using ML avatar generation.
Offering invaluable advice on getting started, Andrew will take you through what is and isn't achievable with current machine learning tech, data acquisition, and how to make use of freely available and state-of-the-art work for your own projects. The talk will also cover how to get ready for your first ML hire, including preparing the data for initial projects and the hardware and resources you‚Äôll need to hit the ground running.
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We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
One of the things I like about Develop is it brings people together from across Europe and the whole world. There is a very high level of professionals here, so you have company leaders having drinks with juniors from their community.
Dr Mata Haggis-Burridge
It’s really nice to see some of the younger people in our studio come to Develop, interact with other people in the dev community and make new contacts. I think it’s really important to learn from other people.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
There are many ways you can be part of Develop:Brighton 2020 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more