Creator, Writer and Director of the world's first feature length interactive zombie movie, THE HUNTING. Creator, Writer and Director of BAFTA-nominated THE BUNKER, a multi-platform period adventure shot in a real life nuclear bunker. Creator and Writer of over 25 apps. Creator, Writer and Director of new interactive live-action title GAMER GIRL (in development).
With Black Mirror’s Bandersnatch capturing the reaching a massive global audience, the rise of ‘FMV’ as it was once known, continues. But what’s involved in creating a live action video game, and exactly how interactive can they be? Allan Plenderleith, creator of the world’s first full length interactive zombie game THE HUNTING and BAFTA-nominated multi-platform title THE BUNKER, explains the unique and sometimes painful process of making a game using real actors in real locations. During the session we will look at how FMV has evolved over the years, from the early days of CD-ROM titles, to the current wave of higher production value (and higher acting quality) titles. We will also explore the benefits and disadvantages of filming ‘assets’ using real life actors, the cost implications, the production challenges, and the technological challenges involved in getting seamless transitions between shots.
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I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
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Ian Livingstone, CBE
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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