Alex Evans

Media Molecule

Alex Evans photo

Alex Evans is Technical Director at Media Molecule and universally acknowledged as one of the games industry’s technical innovators. A Cambridge graduate with longstanding links to the demo scene, Alex’s first taste of commercial development was working at Bullfrog during his holidays. He joined Lionhead full time after graduation and fast became a key member of the team, developing cutting-edge graphics tech for titles such as Black & White, Black & White 2 and The Movies. Alex Evans is Technical Director at Media Molecule and universally acknowledged as one of the games industry’s technical innovators.A Cambridge graduate with longstanding links to the demo scene, Alex’s first taste of commercial development was working at Bullfrog during his holidays. He joined Lionhead full time after graduation and fast became a key member of the team, developing cutting-edge graphics tech for titles such as Black & White, Black & White 2 and The Movies. In 2006 Alex co-founded Media Molecule with Rag Doll Kung Fu collaborators Mark Healey, Dave Smith and Kareem Ettouney. The studio has gone on to great things, creating the multiple-award-winning titles LittleBigPlanet, LittleBigPlanet2, Tearaway and Tearaway Unfolded and their new title, Dreams. In his spare time Alex turns his creativity to a more musical direction and his visuals and films have been shown around the world, most notably, on tour with Warp Records and the London Sinfonietta. 

Alex Evans is speaking at the following session/s

Creating Dreams with Media Molecule

Wednesday 10th July: 9.45 - 10.45 : Room 2

Media Molecule is known for innovation and originality in all their titles - as well as giving community the tools to become creators themselves. Dreams, the latest release from Media Molecule, takes UGC to the next level, giving community accessible game development tools and a platform to share and collaborate with a global community.  This fireside chat with the Mm directors will discuss the challenges of creating a tool that works both for a professional development studio and a newcomer to digital creation - and what happens when you open up the doors of creativity to everyone.
Interview by Will Freeman.

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