Adele Cutting is a BAFTA award-winning audio professional with 20+ years experience audio direction, designing sound, music editing, casting and directing actors and covering all things audio across games, TV, installations, mobile and VR.
In 2011, Adele founded audio production company, Soundcuts, winners of Develop awards for Creative Outsourcing - Audio in 2017/18 and a TIGA for Best Audio Supplier in 2018.
Before Soundcuts, Adele spent 15 years at EA, working her way up the ranks from Junior Sound Designer to Senior Audio Director, working on blockbuster titles such the Harry Potter franchise (on which she wore both audio and voice director hats), plus well know cult classics Populous the Beginning and Theme Park World.
Recent titles Adele has worked on include Assassin's Creed Odyssey (UK and Athens Voice Direction), The Room Old Sins (Sound Design), Pinky Malinky (Music Editing and co-ordination), Astrologaster (Voice Direction) and Elements - a James Bond cinematic installation in the alps.(Sound Design and Music Editing)
Adele regularly sits on juries for various sound awards (BAFTA, MAS and the Game Audio Network Guild) and regularly talks at Universities and Game Industry events.
In keeping with Develop Conference tradition, John Broomhall is joined by a panel of esteemed colleagues and friends for an inclusive town hall style discussion with conference delegates about the current state-of-the-art of music, sound and dialogue for games and what the future holds for game audio business, technology and creativity.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more