Dr. Tomas Rawlings is Design Director at Auroch Digital and its acclaimed news-gaming initiative GameTheNews.net which produced the global talking-point, Endgame:Syria. He is an award winning and experienced games designer. He has created games from original titles to well-loved IP such as Games Workshop’s Chainsaw Warrior, Star Wars:The Battle for Hoth and the multiple award winning Call of Cthulhu:The Wasted Land. He is a well known speaker on video games and also a consultant who has worked with major organisations such as the Wellcome Trust, the Royal Society, UK Parliament and the BBC. He has a doctorate from the University of the West of England in Software Studies and is a co-founder of the non-profit Bristol Games Hub.
For the last couple of years Steam has become a competitive space. In the last few months, since Steam Direct launched, that has got even harder. The number of new games on Steam has gone from a handful per day back in 2015 to over 200 per week in March 2018. Can this rise continue? What do these dark omens tell us of what Steam may do in response? Is this a ‘Steampocalypse’ or simply the next iteration in the ongoing story of games development? Should you give up? Move to console? Pivot to mobile? Jack it all in and go work in another industry? Tomas Rawlings - indie developer running Auroh Digital and a co-director of Bristol Games Hub shares with you some of the survival strategies that he and other indies are using to attempt to ensure that they survive the Steampocalypse.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
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