Thomas Buijtenweg is games developer and researcher for the Academy of Digital Entertainment at NHTV: Breda University of Applied Sciences. After decades of running role-playing sessions, he moved into digital development seven years ago and was an IGF Student Finalist in 2013 with ‘Atum’. Since then he has worked on multiple commercial and research games projects in the entertainment and applied games sectors. His focus is on player personality profiling and the impact of mechanics systems integration on player experiences.
How does a designer know that an idea is going to work? Our ideas are always going to be coloured by personal biases, which can help or hinder our concepts. In this talk, Thomas and Mata discuss the limits of human creativity and how a generative method can help us overcome our biases. The talk contains a practical example of game concept generation through simple tools that are available to all. These generative approaches won’t replace human skills of imagination and artistic expression, but they will have an impact on the future of game design roles. By embracing them now, we can learn to use them to enhance our games and stay competitive in our skill sets.
Game designers will assimilate a practical technique, including simple tools, for creating new game designs through procedural concept development.
In this 2 hour workshop, attendees will make a paper prototype of an action-based combat game. After a short introduction, they will develop their own twist on an urban zombie shooter. Their prototype will allow them to balance movement and combat rule-sets, as well as gain insight into potential AI behaviours and weapon systems, all without a single line of code. Ideas will be shared for prototyping time-sensitive reactions, tracking statistics, and other fast methods of finding the fun in a concept.
Game designers will learn practical methods for rapid prototyping of game systems. These will help you improve your designs, and increase your ability to communicate them to your team.
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Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more