Simon is CEO & Founder of innovation-led mobile game studio HandCircus, creators of Rolando, Okabu and Seabeard. Simon is passionate about building beautifully crafted products and exploring new opportunities to delight users, having focused on Product Direction, Innovation and Leadership across games and digital sectors.
After the initial excitement that a great idea brings, the next phase can be daunting. Does this game have any chance of commercial success? Is the space too crowded? Is it feasible for our team to build it? This talk will provide a number of techniques that you can apply at various points in the game’s lifecycle to help you make better-informed decisions and improve the chances of your game’s success - whether you are looking to validate the initial idea or refine the game during production or even post-launch.
Book your conference pass now to save over 35% - you can save as much as £330!
Offer ends 3 April.Find out more
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
If you really want to have a good interface with the British game developer community then this is the place to come.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more