Between University classes Simon spent his time playing video games, making music videos for local bands, making websites in Notepad and album artwork in Microsoft Publisher. Simon graduated university with a Bachelor's degree in the music industry but found he no longer had the passion for it. His games industry career began at Rebellion, where he worked on IPs including The Simpsons, Call of Duty and Star Wars, and Aliens Vs Predator. This work helped facilitate a UI Designer role on Sniper Elite V2 and NeverDead. Simon eventually moved onto a brief stint in Mobile game development then eventually landed his dream role at Rocksteady Studios in North London. Simon was part of the team at that shipped the award-winning Batman: Arkham Knight and Batman: Arkham VR, and now heads up UI Art at Rocksteady.
An origin story of the UI artist in video games. Simon and Hayley will discuss their different career paths into the games industry and how the impact, responsibilities and perceptions of the role have evolved over time. Both will explore practical examples of UI problems they from previous projects, including Batman: Arkham Knight. The historical context will be established and then illustrated with personal experiences, professional tips and amusing anecdotes. From creating simple interfaces to over-the-top animated compositions, assisting in the creation of in-house UI tools, comprehending coder art and serviette designs, and seeing UX become a discipline in its own right.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more