Hilton Brighton Metropole 9 - 11 July 2019
Insight:Inspiration:Networking

Rami Ismail

Vlambeer

Rami Ismail photo

Rami Ismail is the Business & Development Guy at Vlambeer, a Dutch independent game studio known best for Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS, Super Crate Box, GUN GODZ, Serious Sam: The Random Encounter & Radical Fishing.

Through his work at Vlambeer, Rami has come to realise that the marketing & business facets of many independent game developers could use some help. As such, he created the free presskit-creation tool presskit() and is working on releasing its first add-on, distribute().

Believing sharing knowledge openly is the cornerstone of independent development, Rami has spoken on a variety of subjects at dozens of game events around the world, ranging from the Game Developers Conference to Fantastic Arcade & from University seminars to incubator mentorship. Rami travels around the world trying to find game development communities everywhere, and tries to connect them to help enable anyone around the world to make games.

He is a avid opponent of game cloning after Vlambeers Radical Fishing got cloned. He is also a proponent of searching for new, beautiful things in places no-one is looking for them and thus organized Fuck This Jam, a gamejam focused around making a game in a genre you hate. As an example of his work, he also worked closely the Indie MEGABOOTH team to enable indie studios to showcase at the larger game conventions.

Rami exclusively drinks cane sugar Coca Cola.

Rami Ismail is speaking at the following session/s

Keynote: Rami & Mike One on One

Thursday 12th July: 10.30 - 11.00 : Room 2

Industry trailblazers Mike Bithell and Rami Ismail have both had great success and are out spoken industry champions. This intimate fireside chat will let them discuss their experiences over the last few years, tell you what pit falls to avoid and discuss what they think about the future.  This session should be full of entertaining insights and valuable lessons.  They'll answer a few questions from attendees too.

Interview by games journalist Will Freeman.

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