Philip Eriksson started his audio career in live sound and music recording after finishing his education at Lappfjärds folkhögskola in 2009. After working with numerous artists he pursued his studies in film sound at Stockholm Academy of the Arts. He then shifted focus primarily on interactive media with his work on Battlefield Hardline. Now he´s mostly known for his work on various Star Wars Battlefront and Battlefield titles as a sound designer at EA DICE in Stockholm, the most recent being Star Wars Battlefront 2.
Focussing on the practical audio design work from conception through prototyping to in-game integration, Philip will reveal how the audio team at DICE developed the sounds of the ‘heroes’ whilst needing to unify the sonics of all Star Wars eras into one holistic soundscape. He will detail examples which show the direction, emotional target, creative design and technical implementation for their sound design.
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