Philip Eriksson started his audio career in live sound and music recording after finishing his education at Lappfjärds folkhögskola in 2009. After working with numerous artists he pursued his studies in film sound at Stockholm Academy of the Arts. He then shifted focus primarily on interactive media with his work on Battlefield Hardline. Now he´s mostly known for his work on various Star Wars Battlefront and Battlefield titles as a sound designer at EA DICE in Stockholm, the most recent being Star Wars Battlefront 2.
Focussing on the practical audio design work from conception through prototyping to in-game integration, Philip will reveal how the audio team at DICE developed the sounds of the ‘heroes’ whilst needing to unify the sonics of all Star Wars eras into one holistic soundscape. He will detail examples which show the direction, emotional target, creative design and technical implementation for their sound design.
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
I absolutely love coming to Develop, it’s a brilliant, brilliant conference – you just know you’re guaranteed to meet everyone.
Jo Twist, OBE
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
If you really want to have a good interface with the British game developer community then this is the place to come.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more