Patrick O'Luanaigh is the founder and CEO of nDreams Ltd, a fast – growing independent games publisher and developer focused on virtual reality (VR) gaming and virtual worlds. O'Luanaigh has over 19 years’ experience within the gaming industry, having previously held senior positions at Codemasters including Head of External Development and Acquisitions, signing and producing titles such as the Music/MTV series and Operation Flashpoint.
From 2000 to 2006, Patrick was Creative Director at Eidos/SCi, where he was responsible for game design, gameplay and overall quality on all titles, including Tomb Raider: Legend, Hitman: Blood Money, Just Cause and Conflict: Desert Storm.
Patrick founded nDreams in late 2006,and has grown the company from a one – man team to a profitable studio with over 25 full-time staff with a seven-figure turnover.
O'Luanaigh is also the author of 'Game Design Complete' by Paraglyph Press. He writes and produces music in his spare time.
Large teams, small teams, global teams – there are so many different ways that studios are organised these days. And, the world has changed enabling teams to work remotely around the clock in London and Singapore on the same project. We’d all like to see crunch time becoming a thing of the past, so this roundtable discussion will dive into different company cultures and explore new ideas for killing crunch without killing your studio’s soul.
Sign up to our e-newsletter for all the latest info for next year's event!Sign up now
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
There’s something creative about Brighton, so it’s the perfect place to have the conference.
I’ve felt a big passion here at Develop!
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more