For more than a decade, Hailed by MTV as “Game music’s eclectic daredevil”, IFMCA award-winning and BAFTA Nominee composer Olivier Derivière has been scoring music for animation, films and video games and is widely acclaimed for both his composition and innovative approaches to connecting music with the game experience, including the groundbreaking titles, Assassin’s Creed IV Freedom Cry, Remember Me. Driven by his passion to provide players with a unique musical experience that truly reflects each game, both musically and directly in sync with the gameplay itself, Derivière often blends traditional musical elements with unorthodox sound techniques in pursuit of creating an authentic score that fully immerses the player in the gameplay and story through his neo-classic music style.
Multi bafta-nominated composers Olivier Derivière (Get Even, Remember Me, Assassins Creed IV: Black Flag – Freedom Cry) and James Hannigan (Red Alert 3, Dead Space 3, Harry Potter) discuss the state-of-the-art in music for videogames.
The early days of videogame music promised much - a new form of music – perhaps even a new art form. Integrating music composition deeply with gameplay was an exciting new world of creative opportunity. So where did all the truly inventive ideas go? Is linear music plus a few standardised interactive techniques overlaid really the zenith of game music design?
Game Music Connect co-founder, James Hannigan, was an acclaimed early innovator and proselytizer of interactive music composition whose extraordinary journey from the nascent days of highly flexible midi music to unbridled ‘quad-A’ linear orchestral scores furnishes him with a unique, historic and thoughtful perspective on the role, function and placement of music in games.
Meanwhile, creating music for Get Even provided radical composer Olivier Derivière an apparently highly rare opportunity for a deep and early involvement with developer The Farm 51. They trusted him to realise a unique vision for an intricate integration of music and sound design from the get-go which led to a recent Bafta nomination. But with the proliferation of today's middleware tools why is such an approach so rare?
Book your conference pass now with a 20% discount - you can save as much as £180!
Offer ends 5 June.Find out more
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
I’ve felt a big passion here at Develop!
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more