Mitu Khandaker is Chief Creative Officer at Spirit AI, as well as an Assistant Arts Professor of Game Design at the NYU Game Center and an independent game developer. At Spirit AI, her work involves helping developers create rich autonomous characters & procedural narratives through expressive AI -- but also using AI to mitigate online harassment in multiplayer and social VR games. In addition to social simulation, her interests include the aesthetics of interactivity and its relationship to critical play. She also works toencourage diversity in game development and STEAM fields, and is a member of a number of advocacy organizations in the games and tech space.
While the rise of conversational interfaces has seen us welcome Alexa and and Siri into our homes and fueled the conversation about AI, we’ve made fewer strides when it comes to having satisfying conversations with game characters. Yet character-driven mobile games like Bury Me, My Love show the way forward for pervasive narrative games, while simultaneously, ‘chatbot games’ are emerging, such as event with its natural language input. What do advances in AI mean for the ways in which we design interactions and conversations with game characters, and what are the new possibilities for game design: particularly when we are telling ongoing, pervasive stories? This talk surveys existing games and tools and the best practices these indicate for the future of social simulation and AI-driven characters in games.
Attendees will learn about game design possibilities leveraging AI tools and techniques, and considerations when designing social simulation games featuring conversational characters.
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There’s something creative about Brighton, so it’s the perfect place to have the conference.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
Develop always gets put in the diary. There are many reasons to be here, not just the talks, but the networking, people exchanging ideas about where the industry is right now and where it’s going to. It’s pretty essential to be here I think.
Ian Livingstone, CBE
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
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