Michael Hampden is a veteran Game Designer with over 14 years experience in the industry. Michael has worked with major AAA studios, such as EA, Ubisoft, and most recently Sony Interactive Entertainment's London Studio. Michael has released several games over the course of his career, including critically acclaimed titles like Assassin's Creed IV: Black Flag, and Assassin's Creed: Rogue. Michael was also a Lead Designer on Playstation VR Worlds, the best-selling launch title for Playstation VR. Currently, Michael is a Lead Designer on the recently announced and highly anticipated VR title, "Blood & Truth", developed by the talented team at Sony London Studio. Michael also serves as a VR & Technology Mentor for Yacht Retail Startup: SW Interactive. Since first experiencing VR in 2013, Michael has been fascinated with the experiences only possible in VR, and enjoys the challenge of designing games on the leading edge of technology.
In this session, Michael will share his experience gained from years of designing on AAA VR titles like: PlayStation VR Worlds, and Blood & Truth.
* The Challenges of Designing for a New Medium
* Popular trends in the first generation of VR games since VR's rebirth
* The Future of VR Software and the possibilities for emerging genres
* 10 things every VR Developer needs to know.
* Feature development and how development priorities need to change when developing in VR.
- How a Game Designer's approach has to change when designing in VR
- Traditional Player Expectations Vs. Player Expectations in VR
- Strategies for opening up your game to new players, audiences, and VR veterans
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I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
Develop is the must-attend event for the games industry in the UK. It’s where we all come together and learn from each other. It’s the best way into the industry and it’s the best place to learn from your colleagues.
A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
By coming to Develop what you get is the opportunity to network like you can’t in any other situation. Everyone knows everyone and it’s such a wonderful community feel.
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
If you really want to have a good interface with the British game developer community then this is the place to come.
Develop is important – the networking is very important. And go to talks they’re inspiring and get your creative juices flowing, they can make you think and you’ll learn how other people do things.
I’ve felt a big passion here at Develop!
Develop is an excellent way of catching up with people – there’s a really nice community feel here.
Mike Bithell Games
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