Mark Sneddon is a Senior Technical Artist at Rocksteady, based in North London. He has spent 6+ years working on blockbuster franchises such as Alien and Halo. Most recently he has been involved with technology and pipeline development for Rocksteadyâ€™s latest unannounced title. He is passionate about enabling artists to create stunning visuals more easily. And databases.
Technical Art is a fairly new specialisation within Art teams, is not strictly defined and often means different things to different people. In this session we take a deep dive into the variety of different specialisations, roles and responsibilities which are broadly categorised as “technical art”. How do you build a technical art team? Hiring is notoriously difficult for these positions; we also cover what we look for in potential Technical Artists, common ways that artists transition into more technical roles and ways to foster cultural adoption of Technical Art within your team.
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A lot of the opportunities that come from being here are speaking to other developers who are doing exactly the same thing as you. And there are some good parties – it’s very much a pleasurable work experience!
Develop is a very important place – it’s one of the few developer focussed conferences we have in Europe and that makes it very valuable.
I’ve felt a big passion here at Develop!
There really is a huge mix of people at Develop - loads of peers that you can learn from and the perfect blend of every element of game development as well.
There’s really something for everyone at Develop and the experience of being around like-minded people is really useful.
We are so lucky to have Develop here in the UK. It’s a unique event where you can come and discover new things with people who care passionately about video games. It’s a sea full of new ideas.
I really like Develop, I really like the intimacy of it and I love the location.. there’s a good diversity of talks going on so there hasn’t been a time when there’s nothing I want to see.
Building games is hard and it’s taxing physically, mentally and emotionally. So being around a community that understands that is great – there’s a comraderie here.
I’ve been to every single Develop in the last 12 years. One thing you get here is networking - you will meet the most amazing individuals in the video games industry.
Develop:Brighton’s a great conference. It’s got a spread of people from all parts of the games industry talking about such a wide range of topics.
There are many ways you can be part of Develop:Brighton 2018 - including speaking in the conference, taking a booth in the Expo or becoming a sponsor.Find out more